![]() It will also indicate how many errors you currently have in your console. To narrow things down, you can disable everything but errors from the top-right corner of the console.Yellow-colored Warnings can be ignored in most cases, and the issue you are looking for will appear under red-colored Errors. Open the Unity Console with Ctrl + Shift + C and look for errors pointing toward an asset causing the issue.You can also look at the SDK Troubleshooting article in our Creator documentation for some common issues. ![]() Ensure your VRChat Creator Companion and any packages added to the project you are having the issue with are up to date.We do not currently plan to enable them on Quest. Be careful with overuse, as they impact performance more than previously thought, especially with the limited resources of the Quest.Ĭustom FinalIK components are completely disabled on avatars in VRChat Quest.įinalIK components are an unbounded source of resource usage. ![]() There are no plans to enable them for Quest, as they have complex performance issues that are not solved by a soft or hard limit. Particles are limited heavily on avatars in VRChat Quest, with settings mirroring the Avatar Particle System Limits on PC.Ĭonstraints are disabled completely on avatars in VRChat Quest. They are permitted in worlds, but you should be careful not to go overboard with them. Rigidbodies, colliders, and joints are disabled completely on avatars in VRChat Quest. Audio sources consume a significant amount of CPU resources and voices have priority. The GPU is not designed to handle these effects very well.Īudio sources are disabled completely on avatars in VRChat Quest. Post processing systems are disabled completely in VRChat Quest. Be careful with overuse.Ĭompletely disabled on avatars in VRChat Quest. Use PhysBones instead!!Ĭompletely disabled on avatars in VRChat Quest. Shader NameĬompletely disabled in VRChat Quest. We'll note in the Patch Notes and updated documentation when these change. The following components are not supported on Quest and will not work. ![]() Use with mipmapping to make in-world UI text crisp without being grainy or distracting. This shader is an optimized skybox shader, meant for use in worlds.Īn unlit shader which is is supersampled at the texture sample phase. This shader is only meant for use on worlds. Blends using Multiply mode.Ī basic diffuse shader that supports lightmapping. The diffuse texture is tinted by the vertex colours. Should be used on cartoon-like characters with flat colors. Can be used to simulate a shiny metal surface. Just diffuse! The diffuse texture is tinted by the vertex colours.ĭiffuse, but with a matcap input. The diffuse texture is tinted by the vertex colours.ĭiffuse, but with a specular map (shininess) on the alpha channel. ![]() The diffuse texture is tinted by the vertex colours.ĭiffuse but with a normal map. Not currently reccomended on PC as it does not support realtime lighting. Channel mappings and supported maps are identical to Unity Standard Metallic setup, excluding Alpha and Parallax. Shader NameĪ "Lite" version of Unity Standard, designed to require less VRAM. This list may change, and we'll announce in our patch notes when new shaders are available.Īll of the shaders listed below are under VRChat/Mobile in the shader selection dialog.įor performance reasons, make sure you always enable "Enable GPU Instancing" on your materials. The shaders are listed below with a short description and their inputs. VRChat on Quest only permits the shaders provided with the latest SDK on avatars. Please keep our recommendations in mind as described in Quest Content Optimization.Ĭurrently, if you upload an avatar or avatar world that features avatars exceeding our recommendations, that world or avatar may be removed from public access. Avatar-Specific Limitations Īlthough the current version of VRChat does not implement a hard limit, we may implement a hard limit for avatars based on triangle count, material counts, mesh counts, and other qualities in the future. These limitations are in place in the interest of performance, user safety, and discouraging malicious behavior.įind more information about limited components on our Quest Content Optimization page. This page will describe various limits in place for the Oculus Quest version of VRChat. ![]()
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